Lego BattleBot Building Rules and regulations
Here is a simple list of all the rules that all Lego BattleBots I create have to follow and abide by. There aren't too many of them, but these rules will help organize my events and give the viewers a sense of why I did certain things with my robots.
- Robots cannot weigh more than 950 grams.
- Fights are 3:00 minutes long.
- Drivers CANNOT interfere with the other robot by changing the channel of their transmitters. Doing so will result in an automatic match loss.
- Each robot can use 1 Lithium Polymer (LiPo) battery pack and 1 Lego extension cord instead of the standard Lego Power Function battery pack. This results in more destruction and a more exciting battles.
- Batteries MUST be protected and cannot be exposed.
- Batteries cannot exceed 11.1 volts.
- To prevent destruction of wires attached on Power Functions parts, wires may be taped to the motor, but nothing else.
- Other than LiPo batteries and tape on wires, non-Lego parts CANNOT be used.
- A robot cannot be declared immobile until a 10 second countdown is conducted. If the robot cannot show controlled motion after the 10 seconds, the robot is immobile.
- A robot is immobile if it cannot move in a controlled motion.
- A robot can only pin another robot for 10 seconds. After 10 seconds, the other robot must be released.
- If a robot is flipped into a position that prevents it from moving, it is counted out.
- If 2 robots are stuck together and cannot free themselves, the match will be paused and the robots will be unstuck.
- If Lego bricks on the arena floor prevent a robot from moving, a 10 second countdown will be conducted. If the robot cannot show controlled motion after the 10 seconds, the robot is immobile.
- If both robots become immobile at the same time, a judges decision will decide the winner of the match.